Overview

This Double Siege deck thrives by alternating pressure between Mortar and X-Bow. Few opponents are comfortable defending two siege structures, making it a ladder menace when played correctly.

Copy Deck to Clash Royale

Gameplan

  1. Early Game — Open with Mortar at the bridge to test defenses. Don’t overcommit; keep Knight or Archers for defense.
  2. Mid Game — Cycle quickly to keep constant pressure. Bats and Snowball are your cheap answers to swarms.
  3. Late Game — Defend patiently, then punish with opposite-lane X-Bow once you’re up 2–3 elixir.

Strengths

  • Constant chip damage even if X-Bow doesn’t connect.
  • Solid cycle with plenty of cheap cards.
  • Split-lane control throws off heavy beatdown decks.

Weaknesses

  • Weak against fast cycle Fireball decks (they always hit Archers + Mortar).
  • Can struggle if opponent has both Rocket and Valkyrie.
  • Requires strong elixir management.

Matchups

  • Vs. Golem/Beatdown: Pressure opposite lane with Mortar. Defend with Knight + Archers, then sneak an X-Bow.
  • Vs. Log Bait: Snowball + Baby Dragon clears swarms. X-Bow can lock on if you bait Log with Skarmy.
  • Vs. Hog Cycle: Mortar for defense, X-Bow opposite lane when they overspend.