Overview
This Double Siege deck thrives by alternating pressure between Mortar and X-Bow. Few opponents are comfortable defending two siege structures, making it a ladder menace when played correctly.
Gameplan
- Early Game — Open with Mortar at the bridge to test defenses. Don’t overcommit; keep Knight or Archers for defense.
- Mid Game — Cycle quickly to keep constant pressure. Bats and Snowball are your cheap answers to swarms.
- Late Game — Defend patiently, then punish with opposite-lane X-Bow once you’re up 2–3 elixir.
Strengths
- Constant chip damage even if X-Bow doesn’t connect.
- Solid cycle with plenty of cheap cards.
- Split-lane control throws off heavy beatdown decks.
Weaknesses
- Weak against fast cycle Fireball decks (they always hit Archers + Mortar).
- Can struggle if opponent has both Rocket and Valkyrie.
- Requires strong elixir management.
Matchups
- Vs. Golem/Beatdown: Pressure opposite lane with Mortar. Defend with Knight + Archers, then sneak an X-Bow.
- Vs. Log Bait: Snowball + Baby Dragon clears swarms. X-Bow can lock on if you bait Log with Skarmy.
- Vs. Hog Cycle: Mortar for defense, X-Bow opposite lane when they overspend.